Second Life

One of the most popular online game has got to be Second Life.

Second Life is a three-dimensional virtual community created entirely by its membership. Members assume an identity and take up residence in the environment, creating a customized avatar or personage to represent themselves. The avatar moves about in the virtual world using mouse control and intuitive keyboard buttons.  I’ve played this before and it does move very slow. The graphics are pretty good, but do people really go here for a get away from the real world? Yes.

It also includes sound; wind in the swaying trees, babbling brooks, audible conversation, and built-in chat and instant messaging(but doesn’t work very well.) Users can buy property, start businesses, game with other residents, create objects, join clubs, attend classes, or just hang out.

Could people really make a living off Second Life? Yes

In the fall 2006, over 3,000 residents were reportedly make an excess of $20,000 per year running businesses in Second Life. Most of them sell objects they’ve created that other residents want. One resident landed a Business Week cover story for earning a three-figure income (in the real world) selling virtual real estate.

Property purchased in Second Life is owned by the buyer using a scheme referred to as Internet Protocol copyright. Some owners reward members for staying at their property with Linden dollars, the community’s currency. Linden dollars can also be purchased with real dollars using a credit card. Part of the exchange rate goes to Linden Inc., with the site purportedly generating over $64 million a year.

I really think that if someone could make a living off playing video games, more power to you. That could result in you being a nobody and never going outside, but hey, if you’re making real life money, I’m jealous. Second Life is weird in my eyes but it’s all about who actually uses it.  People will pay to play, and could get paid to play. It’s pretty interesting.





World of Warcraft is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard’s previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

I’ve personally never played WoW but I know there are a lot of people who will sit in front of a computer screen and play the game for hours upon hours.

About The Game

As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Characters can choose from a variety of professions, such as tailoring, blacksmithing, or mining. Characters can learn four secondary skills: archeology, cooking, fishing, and first-aid. Much of World of Warcraft play involves the completion of quests. While a character can be played on its own, players can group with others to tackle more challenging content. This teamwork is how you become so successful and grow an army. The bigger your group, the more powerful you are.


World of Warcraft requires a subscription fee to be paid to allow continued play, with options to pay in one month, three month, or six month blocks, although timecards of varying length are available both online and from traditional retailers. Expansion packs are available online, and are also available from traditional retailers.

With over seven million subscribers as of July 2013, World of Warcraft is currently the world’s most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. Talk about WoW.